well, if thats the case, someone kindly DM sanshakuvakei4 on twitter vids 😉
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This topic is deleted!
• nealneal
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In Google Chrome and other Chromium-based browsers it's possible to add custom device information to the developer console, in order to make it easier to design websites for irregular devices.
For instance, for the Switch, you can bring up the inspector, go to Settings -> Devices, and then add a new device with the following User Agent: "Mozilla/5.0 (Nintendo Switch; WifiWebAuthApplet) AppleWebKit/606.4 (KHTML, like Gecko) NF/6.0.1.19.3 NintendoBrowser/5.1.0.21761" and 1280x720 dimensions.
add device image
And then clicking the Device Mode button will show the Switch's screen dimensions and the target website will view you as visiting from a Switch. This makes development a bit easier / quicker if you have a site that does different logic on different devices, or need certain screen elements to fit.
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Hey Everyone, I opened a key testing website (https://keyboard-test.space/) in the PS5 Internet Browser via messages and found out that for some reason, Some of the controllers buttons are registered as function keys. Here is the Table I made of all the buttons that work.
D-PAD: Arrow Keys
Triangle: F1
Circle: ESC
Cross: Click
Square: F2
Left Stick: Mouse
Right Stick: Mouse Wheel
L3: F9
R3: F10
L2: F7
R2: F8
L1: F5
R1: F6
F3: OPTIONS
Unbindable as of 29 April: Touchpad, Touchpad Tap/Click, Mute Button, PS Button, CREATE Button.If you test this out via the link it should work. This could be really cool and useful for games on the PS5 Internet Browser
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If you've never made a simple web page before, it's not that hard!
You can sign up over at Github.com for an account, and follow their Quickstart Github Pages guide to create your own web page at <username>.github.io. As you grow more experienced, you can then hook it up to a real .com domain or something else.
This thread can be used for support if you're interested in trying this out and need some assistance. I think for the most part you can do this all from the Switch and browser UI, including even editing the code.
My first website was on freewebs (now called webs.com), which is a less technical option. Learning how to make basic websites on my own time was more useful than most other things learned that I learned while in school. (But I was not a great student, so I'm not the best example).
My current Github pages site is at http://vgmoose.github.io and it isn't much special, just an aggregation of blog posts I've had throughout the years.
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The information in this thread is what Nintendo provided to further enhance your web projects on the WiiU, however this information has since been pulled from the internet so i took the liberty of tracking it down in the wayback machine and converting to Markdown for anyone that is looking to web design with a WiiU in mind.
Internet Browser - Extended FunctionalityWith the Wii U Internet Browser, by using specialized JavaScript, it is possible to obtain button states of the GamePad or controlling how video and images (JPEG) are displayed.
Sample page to obtain values from the Wii U GamePad. - Wii U Internet Browser required
Nintendo provides this information as a courtesy and does not offer support on this extension function.
Developer ModeThis feature available is for Wii U System version 4.0.0U and above
Change user agent:
Changes can be made from the Wii U console's Internet Browser > Start Page > Settings.
Enable developer tools:
The developer tools can be enabled from the Wii U console's Internet Browser> Start Page > Settings.
Once enabled, you can use a browser on a PC on the same local network to inspect the code of any web page.
The developer tools work with Chrome [ver.30.0.1599.101m] and Safari [ver.6.0.3] and above.
Changing the user agent and enabling developer tools will be disabled once the Wii U console's Internet Browser is closed.
Enhanced Video Playback FunctionEmbedded play (inline) on a webpage:
The Wii U console's Internet Browser generally plays video full screen. However, if text, pictures or other elements need to be included with the video while it plays, embedding an inline video player can be done on the page by using the methods below.
Insert "webkit-playsinline" into the video tag.
Example: < video webkit-playsinline controls >
While holding down on a video tag the option "Play video on web page" from the menu will be displayed.
This button is only enabled when a video tag is found.Please note that, since September 30, 2013, embedded inline video play can only be done on updated systems.
Suppression of autoplay:
Since the Wii U console's Internet Browser is unable to play 2 or more videos simultaneously, autoplay is suppressed. Suppression conditions are as follows.
Video tag autoplay elements Play () order by operation of non-user using JavaScript timer etc. Using +Control Pad buttons to focusFocus movement rule:
Focus moves to the first element found (anchor element link, tab index, etc.) when moving in the direction of the +Control Pad button pressed. If no element is found in that direction, focus is not moved, but scrolls for a determined quantity.
Control method:
You can call up a "preventDefault" method for the target element node's "keydown" event, or hide focus by returning "false".
window.wiiu. gamepad ObjectMethod
Method Name Parameters Return Value Description update() None GamePad State Object Get information on the current state<br />of the GamePad. An object holding<br />that information will be returned.Properties
Name Description isEnabled Return 1 if the GamePad is connected. isDataValid Return 1 if the data stored in the object is valid. tpTouch Return 1 if the touchscreen is currently being touched. tpValidity Depending on the validity of the touch position data (contentX, contentY), the following values are assigned.<br />Both X and Y coordinates are valid: 0<br />X coordinate is invalid: 1<br />Y coordinate is invalid: 2<br />Both X and Y coordinates are invalid: 3 contentX<br />contentY With the upper left of the content being the origin (0, 0), this value represents the touch position within the content area. <br />The value has a range of 0 ≤ contentX < Content Width, 0 ≤ contentY < Content Height. If for example, the touch event occured on the address bar, or anywhere else outside the area of the content, the value will indicate it was out of range. lStickX<br/>lStickY This represents the tilt direction of the left stick. The value range is -1.0 ≤ lStickX ≤ +1.0, -1.0 ≤ lStickY ≤ +1.0. The Up and Right direction represents a positive value. rStickX<br />rStickY This represents the tilt direction of the right stick.<br />The value range is -1.0 ≤ rStickX ≤ +1.0, -1.0 ≤ rStickY ≤ +1.0. The Up and Right direction represents a positive value. hold While a button is held down, the flag for that button will be set. Multiple buttons that are held down can be detected by looking for that particular flag. See Button Flags Table. accX<br />accY<br />accZ Represents the accelerometer values.<br />X value points in the left direction of the GamePad screen<br />Y value is the front side of the GamePad screen<br />Z value is coming out from the top face of the GamePad<br />These are all in the positive direction and the values are fractional value with 1G being +1.0. gyroX<br />gyroY<br />gyroZ Represents gyrosensor (angular speed) values. <br />Referencing the same axes of the accelerometer, positive values indicate a clockwise rotation with 360 dps (degrees per second) being 1.0. angleX<br />angleY<br />angleZ Represents the amount of rotation for each axis, which is calculated from the gyrosensor value. dirXx<br />dirXy<br />dirXz<br />dirYx<br />dirYy<br />dirYz<br />dirZx<br />dirZy<br />dirZz A 3x3 matrix representing the 3 dimensional orientation of the GamePad.Button Flags Table
Input Flag +Control Pad - UP 0x00000200 +Control Pad - DOWN 0x00000100 +Control Pad - LEFT 0x00000800 +Control Pad - RIGHT 0x00000400 A button 0x00008000 B button 0x00004000 X button 0x00002000 Y button 0x00001000 L button 0x00000020 R button 0x00000010 ZL button 0x00000080 ZR button 0x00000040 - button 0x00000004 + button 0x00000008 LStick - UP 0x10000000 LStick - DOWN 0x08000000 LStick - LEFT 0x40000000 LStick - RIGHT 0x20000000 RStick - UP 0x01000000 RStick - DOWN 0x00800000 RStick - LEFT 0x04000000 RStick - RIGHT 0x02000000 LStick Button 0x00040000 RStick Button 0x00020000 window.wiiu.videoplayer ObjectMethod
Method name Parameters Return Value Description end() None Success or failure (Boolean) Terminate the video playerProperty
Name Description viewMode The following integers are used to describe the state of GamePad display while a video is playing back.<br/>Video playback screen: 0<br/>Browser screen: 1<br/>Also, by changing this value, it is possible change the GamePad state while video is being played back.Related Events
Name Description wiiu_videoplayer_end Call to terminate video player. window.wiiu.imageview ObjectMethods
Method Name Parameters Return Value Description end() None Success or failure (Boolean) Terminate the image viewer getErrorCode() None Error Code (Number) Returns the error code of the most recent error that occurred. If no error has occurred, it will return -1.Property
Name Description viewMode The following integers are used to describe the state of GamePad display while an image is being viewed.<br/>Image viewer screen: 0 <br/>Browser screen: 1<br/>Also, by changing this value, it is possible change the GamePad state while an image is being viewed.Error Code Table
Number Description 202 Unsupported format 202 Either the width or height of the image is too large 204 The file size of the image is too large 205 The image is a progressive format JPEG and the pixel count is too largeRelated Events
Name Description wiiu_imageview_start Call to start image viewer. wiiu_imageview_end Call to terminate image viewer. wiiu_imageview_change_viewmode Call to change image viewer display mode. wiiu_imageview_change_content Call to change image viewer content. wiiu_imageview_error Call when there is an error with the image viewer.Key codes obtained from KeyEvents on Wii U GamePad
Key Code +Control Pad - UP 38 +Control Pad - DOWN 40 +Control Pad - LEFT 37 +Control Pad - RIGHT 39 A Button 13 -
On the Wii U, if you open the browser and go to the Settings, there's an option to "Enable Developer Tools". This starts an http server which you can visit from a computer on the same network, and view web inspector information about pages being rendered by the Wii U browser.
Example output from Google Chrome on PC after visiting the IP that the Wii U gives you in its browser settings:
Screen Shot 2022-03-05 at 10.42.54 PM.png
Here we can debug and see the full error that the Wii U webkit instance hit when trying to render the page. In this case, it does not support the let keyword, which was introduced in ES6 in around 2015. Previously this part of the page was broken, but with this information, this bug is able to be addressed.
It's a pretty cool feature tucked away in settings, and would love to have something similar for the Switch browser.